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Chief architect rotate object
Chief architect rotate object






It is a tool that may be used, but like all tools has times when it is more or less appropriate to use. You may find it is just as useful as performing a precise move using dimension lines, but for a different reason. You can resize or scale an item on all coordinate axes. You can rotate an object to a precise angle, relative to its current position or to a global angle. You can also move copies in polar coordinates (i.e., radial and angular translations) from a specified point for example if you wanted to place your balusters along an arc. When you hit the Accept button, then each copy will then be placed on 5 1/2" centers from the previous one, up to a total of 15.

#Chief architect rotate object plus#

If you want to space them four inches from each other, you would also put a check mark in the Move box and then specify the distance between plus their diameter (4" + 1 1/2" = 5 1/2"). So, for example, to create a row of fifteen balusters (each being 1 1/2" diameter), you would place the first one, and then place a check mark in the Copy box and specify 14 copies. You can also specify to make copies, and how many copies, to then move each copy relative to the previous one. Rather than say, "I want this baluster four inches from this newel," you would say, "I want to move this baluster four inches in the (x, y, or z) dimension." You can also move an object to an absolute location relative to the global coordinate system. Unlike the dimension tools which give dimensions from an object to another object, the transform/replicate tool will allow you to move an object relative to itself. I suggest playing/practicing with it in a simple or blank plan to see what it does. Here is a down and dirty, quick explanation.






Chief architect rotate object